![]() There are some legit neat ideas here and there when it comes to combat, with probably my favorite being the suicide bomber enemy which releases a hostile ghost a few seconds after its death. Indeed, if combat was too engaging it would actually be a bit frustrating to be having to bounce back and forth between Serious Combat Mode and Serious Puzzle-Solving Mode.īut it's not a lethal problem the way it would be in some other, more combat-focused shooter. It'd be nice if the combat was better-executed, as there's not a lot of replay value given that the main interesting element of the game is solving the puzzle a level represents and this isn't affected by difficulty, but it's serviceable enough if you treat it as a secondary part of the game and the puzzler elements as the primary point of the game. You need to study your environment, look for destructible walls, notice vents and other crawlspaces, and pay attention for objects you can interact with to open doors or otherwise change your environment. In Doom, keycards/skulls mostly serve as a way to make levels slightly more interesting than a linear corridor while still demanding you engage with a reasonably-sized portion of the level. Where Doom is an almost survival-horror cover shooter sort of game where the nuance of the game comes from managing resources and making judgment calls about whether to use one of your more powerful weapons or not in a given situation and the actual fighting frequently involves using terrain to protect yourself with levels being very straightforward, Shadow Warrior is actually more of a puzzler that happens to be shambling about in a typical shooter body. ![]() You've got a similar range of similar weapon ideas (eg the Riot Gun is basically Doom's Shotgun, in terms of a short-range weapon that fire many shots with poor accuracy), and their balance against each other is overall worse. There is more crass humor than in Doom, but overall less than I was expecting, and the actual 'shooting enemies to death' end of things overall is less well-executed than Doom. Oh, in a broad sense my expectations were correct. And also an Asian theme, in all its old-timey (ie the 90s) cringey glory. I went into Shadow Warrior Classic Redux pretty much expecting a Doom derivative with worse gameplay and even more crass humor.
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